Maurice Heijligers • Graphics • Engines • Gameplay

Graphics • Engines • Gameplay

Maurice Heijligers

LacunaGE

 

LacunaGE

‚ÄčLacuna Game Engine (LacunaGE) is a game engine / framework that I am working on in my spare time. I currently am mainly focusing on the rendering engine (which has a Vulkan and a DX12 implementation). Physics will be handled by a third-party library like Bullet3D or PhysX. Audio will initially not have an implementation since I am planning on exploring audio programming.

Project Details

This part is a stub, please make this better in all possible ways.

W.I.P.